
There's something ancient and mysterious about it, and raiding tombs makes you feel like you're Indiana Jones (even if I had chosen to wear a beret). I'd previously played preview code where I explored Egypt and that country has remained a firm favourite. However, the more you travel, the more visa points you earn, which, eventually, will reward you with your own holiday home. This is a frustration at the start, as you'll just want to spend all your time on having adventures. Plus there's only a limited amount of time you can spend in each country. However, it's expensive to travel, with each ticket costing over 1,000 Simoleons. The puzzle missions you're set are enjoyable but not too difficult to solve (such as pulling statues onto stone slabs to unlock a door) and soon you'll be whizzing through them, collecting loot along the way, desperate to move on to the next mission and explore the rest of the country. These vary depending on which country you're in, and range from exploring tombs, to getting to know the locals, and learning Sim Fu or howto make nectar (aka wine). When you first arrive in the country, there's a base camp where your sim lives (although you can buy a tent and food to take with you) and picks up missions.


This add-on allows your sim to visit France, China or Egypt, which all look and feel authentic, and take on a variety of new traits, lifetime wishes, rewards and skills. Thankfully, we're promised addons of that ilk are a thing of the past, and that The Sims 3's expansions will explore new directions in gameplay, with World Adventures being the first. Previous Expansions For The Sims came thick and fast, like rotten prawn-induced vomit.
